Negotiation X Monster -v1.0.0 Trial- By Kyomu-s... (2024)
So, what are you waiting for? Try Negotiation X Monster today and start negotiating like a pro!
The X Monster trial stands out by making negotiation a unique puzzle, not a randomized skill check (SMT) or simplified act cycle (Undertale).
The v1.0.0 Trial provides a vertical slice of the game's broader features, which eventually expanded significantly into the final releases (such as version v3.00+ available on platforms like DLsite and community translation hubs like F95zone ). v1.0.0 Trial Scope Final Game Evolution (v3.x) Initial introductory forest and basic crossroads.
: Primarily menu-driven with an emphasis on text and tactical choice.
Each monster presents a (visible only after observing initial reactions). You have 6–8 dialogue options per turn, drawn from four categories: Negotiation X Monster -v1.0.0 Trial- By Kyomu-s...
As of my latest knowledge cutoff (May 2025) and publicly available databases (Steam, Itch.io, vndb.org, DLsite), there is by this exact title. The naming pattern suggests one of the following:
: Expect high-contrast character art that emphasizes the "otherness" of the monsters. Narrative Hook
The player does not have unlimited time or freedom of speech. Every conversational move drains Mental Stamina. Choosing high-pressure tactics, such as blackmails or bold bluffs, actively risks depleting your Sanity Meter, leading to a "Cognitive Breakdown" game-over state. Trial Visual Aesthetics and Design Language
: Unlike traditional RPGs where monsters are primarily fodder for leveling, this title emphasizes verbal or tactical exchanges to resolve conflicts or gain allies. So, what are you waiting for
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Negotiation in procurement guide - CIPS
Requires players to completely alter their conversational tone and strategy for each encounter.
The "X" notation signifies a crossover or mashup of two conflicting genres. Instead of fighting monsters with swords or magic, the player interacts with them through psychological, diplomatic, or tactical dialogue.
While the full narrative is still shrouded in mystery (partially due to Kyomu-s…’s preference for minimalist storytelling), the trial version sets up a fascinating scenario: The v1
: Typical of Kyomu-s's work, the piece features glitchy percussion , heavy bass layers, and sudden transitions that mirror the unpredictability of a tense standoff or trial.
: Unlike static visual novels, choices here often carry hidden traits (e.g., Intimidation
| Monster encountered | Move used | Result (HP loss / win / draw) | Lesson | |--------------------|-----------|-------------------------------|--------| | | | | | | | | | |
