Resident Evil 3 Directx 11 New (DIRECT)

Reconstruct the world position of every pixel from the depth buffer using the inverse View-Projection matrix.

: Unfortunately, ray tracing is only available in the DX12 version. If your system struggles with ray tracing enabled, consider disabling it in the graphics options before switching back to the DX11 branch—though note that the DX12 version may still have a baseline performance penalty.

The minimum GPU requirement jumped from a GTX 760 to a GTX 960, effectively locking out users with older cards. Broken Mods: resident evil 3 directx 11 new

Capcom officially shifted the baseline for Resident Evil 3 to DirectX 12 (DX12) to support modern features like , 3D Audio , and higher frame rates. However, after community backlash regarding increased system requirements and broken mods, Capcom re-enabled the original DX11 version as a separate "beta" branch on Steam.

Choosing between these two versions depends entirely on your current PC hardware configuration. Choose the New DirectX 12 Version If: Reconstruct the world position of every pixel from

This created a problem: If you had a GTX 1060, GTX 1660, or even an RTX 2060, enabling DX12 meant Ray Tracing was automatically activated (or required complex workarounds to disable). The result was a massive frame rate drop.

High VRAM demands, potential micro-stuttering on older processors, and complete incompatibility with legacy graphics cards. Troubleshooting Common DirectX 11 Issues The minimum GPU requirement jumped from a GTX

In the "Beta Participation" dropdown menu, select dx11_non-rt (DirectX 11 Visuals / No Ray Tracing).