Hollow Knight 1031 Upd – Full

This update arrived at a time when the kingdom of Hallownest was still being mapped by its earliest "vessels" (players). The world was filled with strange glitches—remnants of the "Void" that occasionally broke the immersion of the journey. The 1.0.3.1 update "fixed" these ripples in reality, grounding the Knight's return to the decaying kingdom.

: The damage multiplier for the Fury of the Fallen charm was boosted significantly from x1.5 to x1.75, making high-risk, low-health builds much more viable.

No voice to cry suffering. No will to break the cycle.

: Corrected a bug where a "lame floaty jump" would occur because a double-jump was firing instead of a standard jump.

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Echo Step

If you search for this today, you will find forum posts ranging from "IT’S HAPPENING" to "It’s just a cloud save fix." The truth lies in the middle. Team Cherry is working. They are testing things. But until you see a tweet from William Pellen or a press release from Cherry, the "1031 upd" remains what it has always been:

: Stopped Soul Twister's orb projectiles from getting stuck in mid-air indefinitely. Preventing Progression Soft-Locks

Are you looking to download a for speedrunning purposes? This update arrived at a time when the

: Players could previously become permanently stuck behind gates in these areas under specific conditions. This patch ensured these gates functioned correctly.

: Fixed a spell bug where the magic projectiles fired by Soul Twisters would freeze and remain stuck mid-air indefinitely.

Enemy additions

The 1031 update addressed a diverse range of bugs, from minor visual glitches to issues affecting gameplay mechanics. 1. Gameplay Mechanics and Charms : The damage multiplier for the Fury of

Resolved a bug where Soul Twister's orb projectiles could get stuck in mid-air permanently, potentially causing unfair deaths.

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: Adjusted Hollow Shade spawn positions to ensure players could actually reach their Geo after death and fixed a "rage-quit" bug where Geo could disappear if the player quit during the death sequence.