Within The Last of Us Part I , AMD’s FSR 3.1 Frame Generation is natively tied to its own Super Resolution upscaler. It cannot be natively decoupled to run simultaneously with NVIDIA DLSS or Intel XeSS upscaling methods within the standard settings menu.
Note: Newer updates (such as v1.1.5 or the "No Return" v2.0 patch) may have superseded this version. Users should ensure they are applying the latest available patch if they wish to access new content or the most recent stability fixes.
To install update v1.1.4-RUNE, follow these steps:
In the landscape of PC gaming, few port launches have been as tumultuous as that of The Last of Us Part I . Originally hailed as a masterpiece on PlayStation, its arrival on Windows in March 2023 was met with widespread criticism due to shader compilation stutters, memory leaks, and excessive CPU demands. Fast forward to the present, and the appearance of a new scene release titled has reignited discussions about the game’s current state, the ethics of post-release piracy, and how the "Scene" interacts with modern digital rights management (DRM).
While the update addresses many issues, some known problems still exist:
: The standout feature is the addition of AMD FSR 3.1 Super Resolution and Frame Generation . This allows for significantly smoother motion, though early user reports suggest Frame Generation is currently tied to FSR upscaling rather than being usable with DLSS or XeSS independently.
This appears to be a (scene release) of The Last of Us Part I for PC, posted by the group RUNE .
Is this article for technical users looking for patch notes and installation troubleshooting, or is it a broader gaming news piece focusing on the performance improvements of The Last of Us Part I on PC?
While previous patches integrated older iterations of AMD's FidelityFX Super Resolution, v1.1.4 officially implements and AMD FSR 3.1 Frame Generation .
, even mid-range hardware can now push higher resolutions without sacrificing the cinematic fluidness that Naughty Dog is known for.