Even with FE, many games leave RemoteEvents vulnerable. An exploiter can create a script that fires a RemoteEvent with parameters it shouldn't have access to. If the server receives an event meant for admin actions (like "Ban Player X") and hasn't properly checked who is sending it, it will execute the kick anyway.
The Roblox platform is built on a foundation of creativity and community. While the technical knowledge behind "FE Ban Kick Scripts" is fascinating, using them to harm other players' experiences violates the spirit of the platform and its rules. Creating FE/SS scripts is allowed on Roblox, as long as they comply with the platform's terms of service and community guidelines. However, exploiting or cheating in any way on Roblox is strictly prohibited.
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: Since Kick() is temporary, banning requires saving the player's UserId (not username, as it can change) to a DataStore . The script then checks this list every time a player joins.
If a developer attempts to kick or ban a player using a local script, the action only happens on that specific player's machine, causing a desynchronization rather than an actual disconnection. To properly eject a player from a server or block them from rejoining, the command must be executed on the server side using RemoteEvents. How an Administrative Script Works FE Ban Kick Script - ROBLOX SCRIPTS
In the exploiting community, a "FE Ban Kick Script" refers to a script that attempts to bypass Roblox's security to kick other players.
Building a safe community on Roblox starts with the right tools. By implementing an FE-compatible Ban Script
When people search for an , they are usually looking for one of two things: 1. Administrative Tools (The Legal Way)
In the window, hover over ReplicatedStorage and add a folder named AdminNetwork . Even with FE, many games leave RemoteEvents vulnerable
local ReplicatedStorage = game:GetService("ReplicatedStorage") local DataStoreService = game:GetService("DataStoreService") local Players = game:GetService("Players") local ModActionEvent = ReplicatedStorage:WaitForChild("ModAction") local BanDataStore = DataStoreService:GetDataStore("GameBanList_v1") -- 🛑 CONFIGURATION: Add Admin User IDs here local ADMIN_IDS = 12345678, -- Replace with your Roblox User ID 87654321, -- Replace with a co-owner's User ID -- Function to check if a player is an admin local function isAdmin(player) return table.find(ADMIN_IDS, player.UserId) ~= nil end -- Handle Ban checks when any player joins the game Players.PlayerAdded:Connect(function(player) local playerKey = "Player_" .. player.UserId local success, isBanned = pcall(function() return BanDataStore:GetAsync(playerKey) end) if success and isBanned then player:Kick("\n🚫 You are permanently banned from this game.") end end) -- Listen for Kick/Ban requests from the client ModActionEvent.OnServerEvent:Connect(function(sender, targetName, actionType, reason) -- SECURITY: Always verify the sender is an admin on the server side! if not isAdmin(sender) then warn(sender.Name .. " attempted to use admin commands without permission!") return end -- Find the target player in the server local targetPlayer = Players:FindFirstChild(targetName) if not targetPlayer then warn("Target player not found.") return end local kickReason = reason or "No reason specified." if actionType == "Kick" then targetPlayer:Kick("\n⚠️ You have been kicked.\nReason: " .. kickReason) print(targetPlayer.Name .. " was successfully kicked by " .. sender.Name) elseif actionType == "Ban" then local playerKey = "Player_" .. targetPlayer.UserId local success, err = pcall(function() BanDataStore:SetAsync(playerKey, true) end) if success then targetPlayer:Kick("\n🚫 You have been permanently banned.\nReason: " .. kickReason) print(targetPlayer.Name .. " was successfully banned by " .. sender.Name) else warn("Failed to save ban data: " .. tostring(err)) end end end) Use code with caution. Step 3: Create the Client Admin Interface (GUI)
Place the following code inside your AdminServer script in :
Are you trying to set up a moderation system for your own game, orI can help you write a secure script for your game's needs. Cheating and Exploiting - Roblox Support
Prevent exploiters from spamming RemoteEvents . Implement cooldowns to limit how often a particular action can be performed. The Roblox platform is built on a foundation
-- Find the target player local targetPlayer = game.Players:FindFirstChild(targetPlayerName) if targetPlayer then targetPlayer:Kick("You have been kicked by an administrator.") else -- Send feedback to admin if player not found local feedbackRemote = ReplicatedStorage:FindFirstChild("FeedbackRemote") if feedbackRemote then feedbackRemote:FireClient(player, "Player not found.") end end
🔒 Built-in checks to ensure only authorized players can trigger commands. How to use: Copy the script into ServerScriptService . Add your UserID to the Whitelisted table.
Technical anatomy and common patterns
Don’t name your remotes "GiveCash" or "BanPlayer." Use vague names or IDs to confuse basic scripts. Regularly Rotate DataStores: