Necromunda - Halls Of The Ancients.pdf- [2021]

One of the most significant aspects of Halls of the Ancients is its deep dive into the history of the Ironhead Squats. The book chronicles how the Confederation of Urlish first arrived on Necromunda, how the Great Charter was negotiated, and why they still remain 10 millennia later. In exchange for permanent mining rights, the Squats dug in for the long haul, eventually evolving into the mining clans known as the Ironhead Squats by the locals.

In the grim darkness of the far future, Necromunda is a Hive World completely covered in thousands of years of industrial buildup. The "Halls of the Ancients" typically refers to the deepest, most dangerous sub-sectors of a Hive City—often buried beneath Hive Bottom or located within the forgotten depths of Hive Primus and Secundus. These zones are characterized by:

: Driven by a desperate need to find stable STC (Standard Template Construct) technology to cure their genetic sickness. They treat the Halls as holy ground. Necromunda - Halls Of The Ancients.pdf-

Standard campaigns often devolve into who has the most credits. Halls Of The Ancients replaces currency progression with knowledge progression . A gang might be poor in credits but rich in forbidden data, which is far more interesting narratively.

Before Halls of the Ancients , the lore of the Ironhead Squats was largely surface-level. This book changes that drastically, delving deep into their ten-thousand-year history on Necromunda and providing a compelling reason for their presence beyond mere survival. One of the most significant aspects of Halls

| Faction | Interest in the Halls | |---------|------------------------| | | Highest priority. They believe a fully intact STC (Standard Template Construct) fragment lies in the deepest hall. Their rad-gear and energy shields are designed specifically for these expeditions. | | House Orlock | Practical salvage: power cells, weapon components, industrial-grade alloys. They run "punch-cores" into the halls via seismic drills. | | House Delaque | Espionage and secrets. They seek data-crystals containing pre-Imperial surveillance records—blackmail material from before the word “Imperium” existed. | | Genestealer Cults | The Halls are perfect nesting grounds. Some chambers contain alien eggs that predate the cult—suggesting the Tyranid bioform visited Necromunda millennia ago. | | Adeptus Mechanicus | Officially forbidden from entering (too dangerous, too heretical). Unofficially, rogue tech-priests mount solo expeditions to recover banned archeotech. |

Beyond the lore, the book introduces a suite of new rules that significantly change how a Squat gang plays. In the grim darkness of the far future,

Vaults containing technology that predates the Imperium of Man.

Every time a Blast or Template weapon is used, roll a D6. On a natural 1, a 3-inch ceiling collapse occurs, dealing Strength 4, AP -1 damage to anyone caught beneath the debris template. Atmospheric Depletion

: A dedicated section for Hangers-on, which includes rules for a Claim Jumper , a Slopper , Rogue Docs , Ammo-Jacks , a Gang Lookout , and a Dome Runner . These characters provide crucial support, both in and out of battle.

Rules for heavy-duty support like the Svenotar Scout Trike , the Skalvian Explorator , and the Vartijan Exo-Driller .