Wolvesville All Roles _hot_ Jun 2026

The Cult is a rare, event-based faction. They recruit players at night. The wins when the Cult outnumbers non-Cult players.

In conclusion, the roles in Wolvesville form a complex ecosystem of checks and balances. The Village relies on information gathering and protection; the Werewolves rely on deception, coordination, and brute force; and the Neutral roles inject chaos and unpredictability into the equation. Mastery of the game is not just about knowing what your own role does, but understanding the capabilities of every role at the table. It is this deep interplay of varied abilities that transforms a simple game of voting into a psychological battlefield where a single claim or a single night action can determine the fate of the entire match.

The classic protector. Protects one player from a werewolf kill each night. wolvesville all roles

| Role | Description | |------|-------------| | | Jails a player for the night—they cannot act, and are protected from attacks. You can talk privately with them. | | Knight | Protects a player. If that player is attacked, you counterattack and kill the attacker. One-time use. | | Beast Hunter | Hunts a player. If they are a Werewolf, they are trapped and cannot act. | | Avenger | When lynched, you kill the player who voted last for you. Great revenge tool. | | Bell Ringer | Once per game, you can extend the voting phase by 30 seconds. | | Peasant | No ability, but you appear as Unknown to the Aura Seer. Useful for confusion. | | Mayor | Your vote counts as two. You are revealed as Mayor when using the ability. High-impact. |

Note: Wolvesville's role roster frequently expands through updates. For the most current information, always refer to the official in-game menus or the Wolvesville Wiki, as some advanced roles are only accessible through the Role Card system. The Cult is a rare, event-based faction

variations. Players can unlock advanced roles by upgrading their base role cards to Epic or Mythical rarity. Wolvesville Wiki Villager Team Roles

| Role | Ability Description | |------|---------------------| | | Each night, kill one player. Cannot be killed by werewolves. Wins when everyone except you is dead | | Arsonist | Each night, choose: douse 2 players in gasoline OR ignite all doused players, killing them. Cannot be killed by werewolves | | Bomber | Place a bomb at night that kills up to 3 players (horizontal, vertical, diagonal pattern). Bomb explodes the following night. Can place a new bomb every two nights. Cannot be killed by werewolves | | Corruptor | Each night, "glitch" a player. That player cannot speak, vote, or send emojis the next day—and dies after voting. Their role is replaced with "?" upon death | | Cannibal | Each night, choose to eat 1 player, OR save hunger to eat 2 the next night, OR save further to eat up to 5 players in one night. Maximum 5 per night | | Alchemist | Creates potions. Red potion = direct kill. Black potion = slow death. Can brew potions for various effects | | Siren | Uses a song to charm players, causing them to die. Gives a notification to victims | | Zombie | Can bite players to convert them to the zombie team. Infected players die and may rise again | | Sect Leader | Converts players to join the Sect team. The Sect wins when all non-members are eliminated | | Illusionist | A new solo role with illusion-based abilities. Can manipulate perceptions and deceive other players | | Blight | Spreads disease among players. Infected players die over time. Gives victims a notification | | Bandit | Teams up with an Accomplice. Together they rob and eliminate players | | Evil Detective | A detective that works for no one. Has investigative abilities but uses them for solo victory | In conclusion, the roles in Wolvesville form a

claiming to be a village Seer to lead the town toward mis-lynching their own allies. Advanced Mechanics Role Cards & Perks : Beyond basic abilities,