Geometry Dash All Versions

Here is the complete history and breakdown of every version of Geometry Dash ever released. The Main Series Updates (PC and Mobile)

The core Geometry Dash experience is defined by its numbered updates. Each version introduced game-changing mechanics, icons, and editor tools. Geometry Dash 1.0 (August 2013)

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The game launched in August 2013 with just seven official levels, ranging from Stereo Madness to Jumper . It introduced the standard Cube and Ship game modes, basic spikes, gravity portals, and the fundamental mechanics that define the game today. Geometry Dash 1.1 (September 2013) geometry dash all versions

Then came , the update that added movement. Suddenly, the world wasn't static; blocks shifted, monsters roared, and the Robot stomped through mechanical ruins. This was followed by 2.1 , the longest era of all. For seven years, the icons lived in a world of spider-teleports, dash orbs, and legendary gauntlets, waiting for a mythic change.

Introduced the Spider form (teleports instantly to the ceiling or floor). Added Red Pads/Orbs (mega-boosts) and Dash Orbs.

From the 1.0 cube jumping over a single spike to the 2.2 player navigating a 3D platforming landscape, Geometry Dash has remained true to one terrifyingly addictive core: one mistake, and you start over. The versions may change, the graphics may improve, and the memes may evolve, but the spike remains eternal. Here is the complete history and breakdown of

Since its debut in 2013, Geometry Dash has grown from a simple mobile indie game into a global rhythmic phenomenon. Developed by Robert Topala under his studio, RobTop Games, the franchise has expanded across multiple major updates, spin-offs, and platforms.

Introduced the Swing form (curved gravity manipulation).

, and advanced gameplay options like "Click Between Steps" for higher precision. Geometry Dash Lite Full vs. Spin-off Versions Geometry Dash 1

The official free-to-play trial version available on iOS and Android.

gamemode. These updates added verticality and speed to gameplay. The Golden Era: Complexity and Competition (1.6 - 1.9)