Cubebrush Art School Term 1 By Marc Brunet [ Proven ]
Aspiring digital artists often face an overwhelming amount of information when trying to learn the foundations of illustration and concept art. Marc Brunet, a veteran concept artist and former Senior Character Artist at Blizzard Entertainment, created the program on Cubebrush to solve this problem. Term 1 of this multi-term curriculum focuses entirely on building a rock-solid foundation.
If you’ve spent any time in the digital art community, you’ve likely encountered . As a former Senior Artist at Blizzard Entertainment and the founder of Cubebrush, Brunet has become one of the most respected mentors in the industry. His flagship program, ART School for Digital Artists , is often hailed as the "digital alternative" to a traditional four-year art degree.
In the digital art world, finding a structured, comprehensive, and affordable education is a major hurdle. While traditional art schools promise a solid foundation, they often come with a high price tag. Enter —a 10-term curriculum designed to provide a traditional education at a fraction of the cost.
Learning digital art can feel overwhelming. With thousands of scattered tutorials online, finding a structured path is difficult. Marc Brunet’s Cubebrush Art School aims to solve this problem.
No. You still have to put in 10-15 hours a week. Is it better than free? Yes. The structure removes the "What do I practice today?" paralysis. cubebrush art school term 1 by marc brunet
This isn't a "watch and improve" course. Term 1 expects you to draw daily . The homework is repetitive (e.g., "Draw 50 heads from different angles"). Many people quit in Week 3 because it feels boring. But those who push through finally understand why their drawings looked flat before.
To get the maximum return on your investment, do not just watch the videos passively. Treat it like a real college course:
Unlike YouTube tutorials that are disjointed, Term 1 offers a step-by-step roadmap.
Marc Brunet brings over 17 years of industry experience, including time as a senior artist at Blizzard Entertainment. His teaching style is often described as direct, encouraging, and highly focused on what actually matters in the professional industry. Aspiring digital artists often face an overwhelming amount
: Focuses on basic human proportions, gesture drawing, and skeletal "stick" figures. Visual Communication 1
If you are a beginner willing to put in the hours of practice, is an excellent starting point to begin your journey toward a professional art career. To get started, you can explore the course on Cubebrush.
What is your (absolute beginner, hobbyist, or intermediate)? What digital art software do you use?
However, if you desire direct feedback, there is an version. While more expensive, this version grants access to weekly live streams where Marc spends hours critiquing student assignments with paint-overs, offering guidance you would expect from a physical university. If you’ve spent any time in the digital
Understanding how light interacts with objects and how to use color palettes.
Discover how shifting the camera view alters the scale and mood of a scene. 3. Photoshop/Digital Production 1
Cubebrush Art School is a self-paced, digital art education program split into 10 terms. It mimics a traditional four-year art university but at a fraction of the cost. The curriculum covers everything from basic drawing mechanics to advanced concept art, illustration, and character design.