[DanGames Production Workflow] │ ▼ [3D Character Modeling & Assets] │ ▼ [Scene Composition & Lighting] │ ▼ [Render Engine Export] ──► [Ren'Py / Unity Integration]
While v0.1 served as the initial public or semi-public proof of concept, the project has since evolved significantly through a structured update cycle on the Dan Games Patreon .
Version 0.1 previews a sandbox-style gameplay loop. Players can choose where to travel across the city during specific times of day (Morning, Afternoon, Night) to trigger specific events. Characters Introduced in the Early Stages
Step into the city, test out the core mechanics, and let me know what you think! This is just the beginning. 🕹️ Play the Alpha here: [Insert Link] #indiedev #gamedev #NewInCity #DanGames #gaming
The Alpha v0.1 release serves as a proof-of-concept and the initial sandbox environment for early adopters. It lays down the structural framework for what has since evolved into subsequent versions, such as New in City v0.3.3 . 1. The Onboarding Scenario New in City -v0.1- By DanGames
As indicated on Itch.io, the project is heavily dependent on player feedback during these early stages. By releasing the v0.1 build, DanGames is inviting the community to shape the future of the game. 3. Performance-Focused
In "New in City -v0.1-," players are tasked with exploring the city, completing quests, and interacting with non-playable characters (NPCs) to build relationships and unlock new opportunities. The game features a dynamic day-night cycle, with different activities and events available at different times of the day.
Version 0.1 focuses on the first seven days . You must find temporary shelter, secure odd jobs from shady terminals, and learn the unspoken social hierarchy of NPC factions. Unlike other life sims where you are a hero, here you are an ant. The game’s tagline, “No one is coming to save you,” is a promise DanGames intends to keep.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. New in City - Patreon Characters Introduced in the Early Stages Step into
Scene — Quiet Confrontation: You discover Simone’s rare book is missing. You trace clues to a junior council aide who admits taking it for appraisal. You can choose to press for public reparation (hurting the aide’s career but restoring community trust), quietly retrieve it for a favor, or broker a donation deal — each yielding different community reactions.
As the stars began to twinkle in the night sky, Emma made her way back to her apartment, feeling grateful and excited for this new chapter in her life. She fired up her laptop, sent a quick email to her new colleagues at DanGames, and settled in for a well-deserved rest.
Emma spent the rest of the day unpacking and exploring her new surroundings. As the sun began to set, she decided to take a walk around the neighborhood. She stumbled upon a small park, where a group of street performers were entertaining a crowd of onlookers. There was a juggler, a musician, and a fire-breather - all performing with infectious energy and enthusiasm.
Start by reviewing your starting items. Early builds often provide "starter packs" that are essential for the first few quests. It lays down the structural framework for what
A centralized hub area used to progress time, rest, and manage inventory settings.
Emergent Narrative & Player-Driven Story
The build introduces branching dialogue options. These choices alter immediate character reactions and lay the groundwork for long-term relationship tracking.