Graal Era Upload 2021 Jun 2026
Add the necessary native-maven-plugin to your pom.xml . This plugin is the primary tool for AOT compilation.
Whether you're submitting your first head upload or you're a veteran artist with dozens of approved graphics to your name, the journey from concept to in-game avatar is one of the most satisfying experiences GraalOnline Era has to offer. So fire up your pixel editor, review the rules one more time, and join the millions of players who have already discovered that in Graal Era, your style is only limited by your imagination.
Ready to submit? Follow these steps precisely. graal era upload
Usually 32x32 pixels per frame, arranged in a specific template showing the front, back, profile, and walking views.
<plugin> <groupId>org.graalvm.buildtools</groupId> <artifactId>native-maven-plugin</artifactId> <version>$native-build-tools-plugin.version</version> <configuration> <!-- Image name for the final executable --> <imageName>$project.artifactId</imageName> <!-- Optional: Additional arguments to pass to the native-image tool --> <buildArgs> -H:+AddAllCharsets </buildArgs> </configuration> </plugin> Add the necessary native-maven-plugin to your pom
Input your registered GraalOnline Era account email and your character's in-game ID (Graal ID).
Want to maximize your chances of approval? Follow these best practices: So fire up your pixel editor, review the
Practical advice for creators and server operators
Before you begin, ensure you have the following:
If your custom asset is too large, it might give you an unfair advantage or disadvantage in player-versus-player (PvP) combat by obscuring hitboxes. Keep your designs within the boundaries of the template frames. Pro-Tips for Finding and Creating Quality Customs